Here’s an interesting infographic on “Can Gaming help Kids Learn?”
Here are some little factlets:
- 74% of school administrators feel that digital education technology increases student engagement (while 50% think it helps to personalise instruction).
- 90% of school children (2-17 years old) play electronic games.
- Kids are motivated through games due to ability to manipulate objects and events, they have control over actions, and engage in ‘experiential learning’ (even if they don’t realise it).
- A study found students improved skills through game playing, which in turn taught teamwork and life skills including problem solving, communication, collaboration, and negotiation.
- More than half had played (recognisable) education games.
- Mobile “edu-apps” are becoming increasingly popular, with toddler/pre-school ages children accounting for over half the apps targeted at them.
What ‘games’ or ‘simulations’ to do use, with what age children/students, for what purpose, and why did you start using it/them (and do the students enjoy them)?