Another infographic, this time looking into how we can tap into mobile learning. Some figures from the infographic for you:
Only 17% of surveyed schools state that children are required to use mobile or portable devices in the classroom, and only 16% allow BYOD (Bring Your Own Device). Whether this is 16% of the previous 17% who allow the use of mobile devices or 16% of everyone surveyed is not clear.
Parents view the use of the use of mobile devices are used more effectively in early years classrooms to promote curiosity than in later years, but it is still significantly higher than for other uses, e.g. to foster creativity, to teach languages or reading.
Parents of children who are being encouraged to use mobile devices are more positive about the learning and educational potential of mobile learning. Notable differences in how parents view their child’s performance between those classrooms where mobile learning is required, to those where it is not, shows the biggest divide.
2/3 or parents think schools should help students use devices safely.
2/3 also agree that the very same mobile devices can distract children from learning.
I find myself listed among friends and colleagues who I look to and respect in the community of learning, including (but not limited to):
Shelly Sanches Terrell
Each essay/response has come together, independently, to form a common theme around the advances in technology and how we choose to use it; devices, networks, content, teaching, collaboration, etc. Continue reading →
Every once in a while I read something that makes sense and I have to share. This morning it was from Sheila Macneill.
“Blended learning is all about encouraging more creative, and engaging learning and teaching experiences…”
Read Sheila’s full post here: Easier classroom interaction, but still a few niggles. Sheila is writing about a very specific approach to blended learning, the use of audience response systems (clickers, if you will) like TurningPoint, Nearpod, and the recently launched Blackbaord Polls (polls.bb), but the quote above is, in my mind, fundamental to a success mind-set to develop and deliver a blended approach to learning: encouraging, creative, and exciting.
I will hold my hands up and say I want an experience of ‘good’ mobile learning.
I know there are (or rather should be, we’ve been talking about it for long enough now) examples out there, but I haven’t ‘seen’ them. I have tried using mobile devices and a browser, I’ve tried Institutional VLEs and downloadable ‘courses’ through iTunes and iTunesU. I’ve tried different Apps (some linked to VLEs and some not) yet none were particularly any good and certainly not good enough to stop me going back to a desktop or laptop PC. I look forward to seeing how FutureLearn works as it is supposed to be developed with the mobile learning at the fore, but do not necessarily want to limit myself to MOOCs, or indeed MOOCs from one provider.
This is a great free eBook / iBook, for the iPad, from The Open University: ”Advances in Technology Enhanced Learning”.
The eBook aims to present a “range of research projects which aim to explore how to make engagement in learning (and teaching) more passionate” and to introduce “methodological and technological breakthroughs” to learners, instructors, and decision-makers in schools, universities, and workplaces.
“The Open University’s Knowledge Media Institute and the EU TELMap project have brought together the luminaries from the European research area to showcase their vision of the future of learning with technology via their recent research project work. The projects discussed range widely over the Technology Enhanced Learning area from: environments for responsive open learning, work-based reflection, work-based social creativity, serious games and many more.”
Having to watch, and comment/analyse, films introduced as “evocative and sometimes disturbing visions of what the future of information technology might hold” is always going to get your attention.
“Who is set to benefit from the personal, constant attentions of information technology, and who might lose out?”
How is education being visualised in “A Day Made of Glass”? You could argue that most of these ‘tools’ are already available in one form or another in society and that schools already do most of what is shown here – maybe not exactly as shown, but some of it: smart boards, NearPod App (teacher presents to student device), tablets, etc. What is shown isn’t as far fetched as you may think, it’s just the way in which it is presented rather than what is presented that is different. How the technology is used outside of the classroom is more ‘futuristic’ and is where you could argue its worth – should children be given space (in or outside) that is free from technology, free for them to experience the world as it is and not through some sanitised technology that reveals the real world through a camera lens?
I may have made the title up, as this video is not about a ‘wall of learning’ but it does showcase what can be done with technology and the need/desire to share and facilitate learning. The original Mashable post was simply about the tech and the multi-touch screen
“The wall … is designed to foster stronger engagement between visitors and individual items in the collection … not just for discovery, but for acting on that discovery. Using the museum’s ArtLens iPad app, visitors can link to the wall to add works to their own custom museum tours.”
This is a great way to introduce a museum’s catalogue of work to students, either in the museum or online (in the classroom. etc.). The student can pick one piece of work (or have one picked for them) and the wall/technology can show related or contradictory work, thus engaging the student and making them think about the work in it’s original context and/or in a new context.
Many museum’s have more work than they have space to display, so this could be a great way to bring artwork from archives and storage into the public display again.
Class trip to the museum can start in the classroom with a pre-activity that will direct what the student does or tries to find out when they are in the museum and can continue long after the trip is over and the students are back in class.
Wouldn’t it be good if it can be personalised, that it could remember who is looking through the catalogue (or use NFC to ‘see’ who is standing in front of it?), so collections can be tailored to the user’ profile? Or that it could be used to question the user on the artwork, the artist, or the sculptor, in collaboration with the app?
The idea behind the wall
“shows an openness and willingness, on museum administrators’ parts, to rethink traditional visiting experiences to achieve their chief goals: In this case, to foster interest and better educate visitors about works of art.”